A group of gargantuan, screen-filling marvels, their unearthly stature is emphasised by the fact that the camera pans out so far that Thora becomes almost a speck when stood in their vicinity.
Stunning art directionĬlearly the stars of the show though, are the titan bosses that make up Jotun’s dastardly cast of villains. Away from the pursuit of these runes, each of the areas in Jotun’s realms encourage exploration on the part of the player as health-boosting magical fruit can be discovered as well as, more crucially, a range of godly powers such as Freya’s speed, or Loki’s ability to create an explosive decoy that can buy you precious seconds to escape from a group of enemies. There are certain rules in place that govern progression in Jotun however, since before Thora can tangle with the titan that rules each area, the requisite number of runes must be collected from other locations within that domain. Certainly, without these elements, each level would arguably feel far less eventful than it currently does though the easily digestible duration of each world ensures that any sense of boredom is unable to set in before you are able progress onto the next area. Whether you’re dealing with ferocious snow storms that must be weathered, taking on an army of crazed, rock-lobbing Dwarves, or evading a screen-filling sea creature that bursts through ice glaciers in an attempt to feast on Thora, each and every world feels fresh and the challenges feel equally so by proxy.